Treasure Box is an adventure game for new students to explore the campus and make new friends through play. Players in this game will practice communicating with strangers and know their schoolmates’ cultural backgrounds.
My Responsibility: Interviewing
Teammate's Responsibility: Note Taking
My Responsibility: Summarizing
We had several discussions and made some changes to the game before the production. We hope it would be more welcoming for new students, so we lowered the difficulty level of the second session. To be specific, players will make new friends by asking strangers to draw the map of their home country instead of asking for their name and email address. Also, they are encouraged to take selfies with strangers instead of hugging them. The modification will create more meaningful interactions and bring memorable experiences to the players.
My Responsibility: CoDesign the Puzzle Cards
Teammate's Responsibilities: CoDesign the Puzzle Cards
Finally comes to the production stage. There are no material needs for Session 1: Find the Treasure Box and Session 2: Dare or Not to install. So, we skip to the Session 2: Puzzle Pieces. Here are the questions that need to be considered.
- What numbers make up the passcode?
- What’s the sorting of the numbers?
- How to arrange them on the puzzle?
To answer these questions, we found that the third question has the highest priority. So, we were supposed to figure out what the puzzle looks like first.
My Responsibility: Decide the Sites
Teammate's Responsibilities: Decide the Sites and Install the Puzzles
The purpose of this session is to encourage students to explore the campus. So, we chose the sites that they would frequently go in the future; Simpson Library where students read books and study, A2 Cafe where students usually have lunch, Campus Center where students heat food and meet new friends, and Timken Hall where hold new student orientation.
My Responsibility: Test Guiding, Photo Taking
Teammate's Responsibility: Test Assisting, Deinstallation
Six players attend the playtest. So, each group has three. Players went Session 1 smoothly. In Session 2, players were confused sometimes. Besides, during the whole game, players seldom communicate with their teammates.
My Responsibility: Interviewing
Teammate's Responsibility: Interviewing
- How did you feel when you play the game?
- What’s your most impressive part?
- What’s your favorite part and why?
- Which part do you like the least and why?
- Were there any aspects that confuse you?
- Do you want to play the game again?
- Do you have suggestions for us?
THE TASKS ARE EASY TO BE UNDERSTOOD AND CARRIED OUT
We hope the players know how to complete the tasks as soon as they see the descriptions.
Players completed the tasks well.
THE GOALS WERE NOT CLEAR TO THE PLAYERS
The players enjoy making new friends and exploring the campus by challenging the risks and collaborating with teammates.
Making new friends: Players took the risks to interact with strangers. But they didn’t make friends with them.
Collaboration: Although some players collaborated with teammates and practiced communication with strangers, most players didn’t know how and why they had to collaborate.
THE INSTRUCTIONS MADE PLAYERS FEEL LOST
The players find the treasure box and find the passcode together. Finally, they open the treasure box and win the game.
Although the players understood the tasks and completed them perfectly, they didn’t know where they were during the game. They were not familiar with the whole story.
Rationale: The players didn’t think the tasks are meaningful when they were playing.
Iteration: We reduced the goals to two; make new friends and explore the campus. Because practicing communication skills and the first goal are somewhat overlapped, it’s a means to the goal. Besides, the players will be asked to choose their preferred goal before the second session. Their decision will lead them to the corresponding game options.
STRENGTHEN THE CONNECTIONS
Rationale: Some players didn't think the communications were all meaningful. So, the players are supposed to keep in touch with the ones who help them complete the tasks.
Iteration: The players are encouraged to ask for the email addresses of their potential new friends for further connections.
Rationale: Considering the players are new students, they don’t know each other at all. So, they need time to get familiar with each other in a team.
Iteration: We decided to give the players 5 minutes to warm up before Session 1. Therefore, they will have time to break the ice and introduce themselves to their teammates.
Thank You for Your Time 🙂